[who,is,juan]

Juan J. Ramirez

Technical Product Designer

•••••••

I'm a passionate Technical Product Designer and Developer Experience expert who loves to create ingenious software tools. Currently obsessed with exploring the intersection of AI and Human-Computer Interaction.

[ACTIVE SIDE PROJECTS]

These full-stack side projects showcase my ability to architect and implement complex technical systems from concept to production. Each project demonstrates end-to-end ownership from UX design through technical implementation leveraging modern technologies.

I've tackled challenging engineering problems around AI integration, real-time data processing, and scalable architecture while maintaining an exceptional user experience. This hands-on technical expertise allows me to effectively understand complex engineering challenges and develop the intuition to create great experiences around complex systems. Check them out live below!

[PORTFOLIO]

Featured Work


NETFLIX
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NETFLIX (2022 - PRESENT)
META
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META (2020, 2021, 2022)
GITLAB
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GITLAB (2019, 2020)
Amazon Web Services
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AMAZON AWS (2017, 2018, 2019)
GETSCREENSHOT
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GETSCREENSHOT (2019 - PRESENT)
WAVEGUIDE
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WAVEGUIDE (2018, 2019)
LIFX
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LIFX CHROME (2016, 2017)
COVERPOCKET
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COVERPOCKET (2016)
PROCORE (2016)
EDUCATIONAL DOME
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EDUCATIONAL DOME (2014)
SAZHIMI
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SAZHIMI (2014)
SAVING HEARTS
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SAVING HEARTS (2015)

Other Work


INSTA-BACK
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INSTA-BACK (2016)
AGE-INSIGHT
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AGE-INSIGHT (2015)
THE LAST EGG
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THE LAST EGG (2013)
AAO (VR GAME)
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AAO VR GAME (2013)


[DESIGN RESEARCH & EXPLORATION]


THE SCORE BUG  
FUNNEL OPTIMIZATION  

[DESIGN PROCESS]


Job to be Done

"People do not want a quarter-inch drill, they want a quarter inch hole". The JTBD theory establishes that in order to create an innovative / disruptive product you should focus on the job itself rather than the product or the customer. I use the JTBD theory in my design process as an analysis driver to dissect complex problems and generate simple solutions.

Five Stages Design

IDEO published an essay at CHI '95 titled "Interaction Design at IDEO Product Development". The interaction design methodology proposed in this essay, describes a very open-ended and fluid process that doesn't overindex on finding a solution but rather understanding a problem. I adapted this methodology and have been using it as the backbone of my own design process.

Read about my design approach on:


[ARTICLES AND PRESS MENTIONS]



[AWARDS AND RECOGNITIONS]


ANDI Entrepreneurship National Award
·
Winner
2011

Saber-Pro National Test Undergrad Education
·
Best Institution Score
2012

IndieCade Games
Festival
·
Finalist
2014

Iberoamerican Awards
of E-Commerce
·
Jury
2015

The Global Good Fund Fellowship
·
Evaluator
2015 / 2016 / 2017 / 2018

GitHub Pages Website
Promo
·
Featured Portfolio
2016


[ABOUT ME]

I'm Juan J. Ramirez, a Technical Product Designer with 14 years of experience crafting complex software tools and developer experiences.

Currently leading technical initiatives for Netflix's Ads Platform, where I help shape the future of advertising technology. Previously at Meta, I built world-class continuous integration experiences used by 20k+ developers.

My expertise lies in designing sophisticated technical products, with a focus on developer tools and complex engineering systems.

I hold a Master's in Entertainment Technology from Carnegie Mellon (Design & HCI) and a Business degree from CESA.

[GET IN TOUCH]

Interested in my work? I'm open to discuss ideas and professional opportunities. Drop me a message via email.


twitter / dribble / github / linkedin